As part of the combat environment art team I worked on this location from it's early onset to pretty much final quality together with Tim Börrefors and Mirelle Eriksson as the main Level Designers. Along the way we also had great art support from Pauliina Lammi, Peter Kostov and Carole Massart who also made the overgrown version of this location. Responsibilities include: ideation/research, layout, prototyping assets, level art dressing, lighting intentions and optimization.
It takes a lot of work to realize a location like this and there's a lot of people who have helped put this together. Big thanks to everyone who has contributed to realizing this location, all our supporting teams near and far.
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Martin Fiedler - Art Director
André Wahlgren - Lead Environment Artist
Mirelle Eriksson - Level Design
Tim Börrefors - Level Design
Pauliina Lammi - Environment Art
Carole Massart - Environment Art
Kristoffer Abardo - Environment Art
Peter Kostov - Environment Art
Alex Galan - Lighting
Annelien Heyninck - Lighting