Avatar: Frontiers of Pandora - RDA Laser Ore Processor Alpha

I worked on this as part of the combat environment art team and I had ownership of the slag pit room, some neighboring smaller rooms and I also did quite a bit of work on the exterior roof of the base. I worked on these parts from its early inception to final quality together with Ivan Eskandari who was the level designer for my areas. Also received some additional art support from Peter Kostov who did a fantastic job. My responsibilities include: ideation/research, layout, prototyping assets, level art dressing, lighting intentions and optimization.
It takes a lot of work to realize a location like this and there's a lot of people who have helped put this together. Big thanks to everyone who has contributed in realizing this location, all our supporting teams near and far.
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Martin Fiedler - Art Director
André Wahlgren - Lead Environment Artist
Ivan Eskandari - Level Design
Lars Karlsson - Level Design
Peter Kostov - Environment Art
Leo Keenan - Environment Art
Hatim Mandarwala - Environment Art
Carole Massart - Environment Art
Christoffer Radsby - Environment Art
Nicolai Kilstrup - Environment Art
Alex Galan - Lighting
Luca Buonamici - Lighting
Annelien Heyninck - Lighting

Date
March 18, 2024