As part of the combat environment art team my main ownership on this level was the mid-section interiors of this base, the structural exterior of the building and the "courtyard". I worked on these parts from its early inception to final quality together with Patrik Nilsson who was the level designer on this. Responsibilities include: ideation/research, layout, prototyping assets, level art dressing, lighting intentions and optimization. There was also a close collaboration with the other artist and level designers responsible for the sections before and after mine to make sure we aligned visuals and logic.
It takes a lot of work to realize a location like this and there's a lot of people who have helped put this together. Big thanks to everyone who has contributed in realizing this location, all our supporting teams near and far.
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Martin Fiedler - Art Director
André Wahlgren - Lead Environment Artist
Patrik Nilsson - Level Design
Matteo Ferrara - Level Design
Carole Massart - Environment Art
Leo Keenan - Environment Art
Kristoffer Abardo - Environment Art
Peter Kostov - Environment Art
Pauliina Lammi - Environment Art
Alex Galan - Lighting
Annelien Heyninck - Lighting