I worked on this as part of the combat environment art team, George Vourdoulas and Tim Börrefors had already provided me with a good footprint to start from when I came on to this location. My job was to figure out the theming of the different areas, Gas storage silos area, shipping, living quarters and take the location to final quality. Other responsibilities include: ideation/research, layout, prototyping assets, level art dressing, lighting intentions and optimization. Another particularly fond memory of working on this location was when I together with Henrik Ågren (Concept Art) and Alexey Bondarev (Prop Art) was tasked to design the main building for this location and develop a benchmark for how we would tackle our more unique bigger structures. A special shout out to Alexey who did a fantastic job on the structural elements.
It takes a lot of work to realize a location like this and there's a lot of people who have helped put this together. Big thanks to everyone who has contributed to realizing this location, all our supporting teams near and far.
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Martin Fiedler - Art Director
André Wahlgren - Lead Environment Artist
Tim Börrefors - Level Design
Rasmus Hammerfelt Hansen - Level Design
Carole Massart - Environment Art
Peter Kostov - Environment Art
George Vourdoulas - Environment Art
Chris Radsby - Environment Art
Kristoffer Abardo - Environment Art
Luca Buonamici - Lighting
Alex Galan - Lighting